

The first is what made Heliod’s good matchups so easy. This is often referred to as your “Midrange Plan”. Heliod being a 5/5 will most often contribute to this plan.

What’s to be said about Collected Company? This card has proved its worth for many years now, and its power is truly maximized in this deck.
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This is quite important, and learning how to use these cards to play around your opponent’s removal and learning the windows they can interact with you is quite important to certain matchups.

However, with Feeder at three counters (from Auriok + Heliod or Conclave Mentor), you’d be able to remove a counter, and if they attempt to kill your Feeder, you could remove another and combo off with the removal spell on the stack. You’d be left with no window to combo again, because removing another counter from Feeder would leave it with zero toughness and it would go to the graveyard. Now, normally you would remove a counter from Feeder and your opponent could respond by using Lightning Bolt on your Feeder. You cast Spike Feeder, and when it enters the battlefield, it either enters with three counters (in the case of Conclave Mentor) or you get an Auriok Champion trigger. Your opponent is representing Lightning Bolt. You have an Auriok Champion or a Conclave Mentor as well as Heliod, Sun-Crowned in play. It’s worth noting that Conclave Mentor does not need Heliod to be in play to work with your other two combo pieces, in case you want to sequence them with Heliod last.īoth of these cards also allow you to combo through some amount of removal. With Heliod in play, Auriok Champion can allow you to spend two less mana on Walking Ballista, so you can play it for x=1, it’ll get a counter, and then you give it lifelink for a total of four mana instead of six.Ĭonclave Mentor has a similar function, because you can get an extra counter on Walking Ballista (or Spike Feeder) when it enters the battlefield, allowing you to spend less mana to get the Walking Ballista combo going. It supercharges each Heliod, Sun Crowned trigger while being a decent “1.5 for 1” blocker (It gains life when it dies) against aggro decks and helping you to combo faster and through removal, just like Auriok Champion. Auriok’s second ability is also very synergistic with your natural plan, as it can gain life to trigger Heliod, Sun-Crowned or Archangel of Thune to buff your creatures or combo faster and through removal.Ĭonclave Mentor’s first ability is quite strong in this deck. Firstly, Auriok Champion is naturally very good against the red decks of the format, clogging up the board on the ground and gaining a lot of life over the course of the game. Auriok Champion and Conclave Mentor are your two drops.
